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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NavigationTypes.h>
Struct to hold properties a user might set for navigation movement
If set, StopActiveMovement call will abort current path following request
If set to true, NavAgentProperties' radius and height will be updated with Owner's collision capsule size
If set, pathfollowing will control character movement via acceleration values. If false, it will set velocities directly.
If set, FixedPathBrakingDistance will be used for path following deceleration
| float FNavMovementProperties::FixedPathBrakingDistance = 0 |
Braking distance override used with acceleration driven path following (bUseAccelerationForPaths)