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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NavigationTypes.h>
Inheritance diagram for FNavPathPoint:Public Member Functions | |
| FNavPathPoint () | |
| FNavPathPoint (const FVector &InLocation, NavNodeRef InNodeRef=INVALID_NAVNODEREF, uint32 InFlags=0) | |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FNavPathPoint (const FNavPathPoint &)=default |
| FNavPathPoint (FNavPathPoint &&Other)=default | |
| FNavPathPoint & | operator= (const FNavPathPoint &Other)=default |
| FNavPathPoint & | operator= (FNavPathPoint &&Other)=default |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS bool | operator== (const FNavPathPoint &Other) const |
Public Member Functions inherited from FNavLocation | |
| FNavLocation () | |
| FNavLocation (const FVector &InLocation, NavNodeRef InNodeRef=INVALID_NAVNODEREF) | |
| bool | HasNodeRef () const |
| operator FVector () const | |
| bool | operator== (const FNavLocation &Other) const |
Public Attributes | |
| uint32 | Flags |
| uint32 | CustomLinkId |
| FNavLinkId | CustomNavLinkId |
Public Attributes inherited from FNavLocation | |
| FVector | Location |
| NavNodeRef | NodeRef |
Describes node in navigation path
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| uint32 FNavPathPoint::CustomLinkId |
| FNavLinkId FNavPathPoint::CustomNavLinkId |
unique Id of custom navigation link starting at this point
| uint32 FNavPathPoint::Flags |
extra node flags