#include <NavigationSystemTypes.h>
◆ FNavigationInvoker() [1/3]
| FNavigationInvoker::FNavigationInvoker |
( |
| ) |
|
◆ FNavigationInvoker() [2/3]
◆ FNavigationInvoker() [3/3]
◆ GetLocation()
| bool FNavigationInvoker::GetLocation |
( |
FVector & |
OutLocation | ) |
const |
We are using IsExplicitlyNull to know which one of the Actor or the Object was set at construction
◆ GetName()
| FString FNavigationInvoker::GetName |
( |
| ) |
const |
We are using IsExplicitlyNull to know which one of the Actor or the Object was set at construction
◆ Actor
The Invoker source should be either an Actor or an Object. Thus only 1 of those member should be set. We'll use IsExplicitlyNull to know which one to use
◆ GenerationRadius
| float FNavigationInvoker::GenerationRadius |
tiles GenerationRadius away or close will be generated if they're not already present
◆ Object
◆ Priority
invoker Priority used when dirtying tiles
◆ RemovalRadius
| float FNavigationInvoker::RemovalRadius |
tiles over RemovalRadius will get removed. @Note needs to be >= GenerationRadius or will get clamped
◆ SupportedAgents
restrict navigation generation to specific agents
The documentation for this struct was generated from the following files: