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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NavigationData.h>
Public Attributes | |
| bool | bIsRayEndInCorridor = false |
When the ray is not obstructed, indicates if the projection of RayEnd is located at the end of the explored corridor. When bIsRaytEndInCorridor is false, it means that RayEnd failed to project to the NavigationData or on a navigation node that is not part of the explored corridor (e.g. different height)