#include <NavigationTypes.h>
◆ FNavigationRaycastWork()
| FNavigationRaycastWork::FNavigationRaycastWork |
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const FVector & |
InRayStart, |
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const FVector & |
InRayEnd |
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) |
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inline |
◆ bDidHit
| bool FNavigationRaycastWork::bDidHit |
◆ bIsRayEndInCorridor
| bool FNavigationRaycastWork::bIsRayEndInCorridor |
when bDidHit is false, bIsRayEndInCorridor indicates if the projection of RayEnd is located in the corridor explored from the ray. When bIsRayEndInCorridor is false, it means that RayEnd failed to project to the NavigationData or on a navigation node that is not part of the explored corridor (e.g. different height)
◆ HitLocation
depending on bDidHit HitLocation contains either actual hit location or RayEnd
The documentation for this struct was generated from the following file: