#include <NavigationRelevantData.h>
◆ FNavigationRelevantDataFilter()
| FNavigationRelevantDataFilter::FNavigationRelevantDataFilter |
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◆ bExcludeLoadedData
| uint32 FNavigationRelevantDataFilter::bExcludeLoadedData |
fail if from level loading (only valid in WP dynamic mode)
◆ bIncludeAreas
| uint32 FNavigationRelevantDataFilter::bIncludeAreas |
pass when actor has any area modifier
◆ bIncludeGeometry
| uint32 FNavigationRelevantDataFilter::bIncludeGeometry |
pass when actor has geometry
◆ bIncludeMetaAreas
| uint32 FNavigationRelevantDataFilter::bIncludeMetaAreas |
pass when actor has any modifier with meta area
◆ bIncludeOffmeshLinks
| uint32 FNavigationRelevantDataFilter::bIncludeOffmeshLinks |
pass when actor has any offmesh link modifier
The documentation for this struct was generated from the following file: