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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetAnalyticsTypes.h>
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| FNetConnectionPacketAnalytics () | |
| const uint32 | GetLongestRunOfDroppedInPackets () const |
| const uint32 | GetLongestRunOfDroppedOutPackets () const |
| const uint32 | GetNumberOfFramesWithBurstsOfPacketLoss () const |
| const uint32 | GetNumberOfFramesWithNoPackets () const |
| const uint64 | GetNumberOfTrackedFrames () const |
| const double | GetBurstyPacketLossPerSecond (double DurationSec) const |
| ENGINE_API void | Reset () |
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| class | UNetConnection |
Struct wrapper Per Net Connection analytics for things like packet loss and jitter.
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Longest number of consecutive dropped incoming packets that was tracked.
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Longest number of consecutive outgoing packets that was tracked.
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Number of frames where we saw bursts of packet loss.
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The total number of frames where we were not notified of any packets (ACK, NAK, in or out).
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Total number of frames that have been tracked.
| void FNetConnectionPacketAnalytics::Reset | ( | ) |
Resets the state of tracking.
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