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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetAnalyticsTypes.h>
Public Member Functions | |
| FNetConnectionSaturationAnalytics () | |
| const uint32 | GetNumberOfTrackedFrames () const |
| const uint32 | GetNumberOfSaturatedFrames () const |
| const uint32 | GetLongestRunOfSaturatedFrames () const |
| const uint32 | GetNumberOfReplications () const |
| const uint32 | GetNumberOfSaturatedReplications () const |
| const uint32 | GetLongestRunOfSaturatedReplications () const |
| ENGINE_API void | Reset () |
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| class | UNetConnection |
Struct wrapping Per Net Connection saturation analytics.
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The longest number of consecutive frames that we have been saturated.
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The longest number of consecutive replication attempts where we were pre-empted due to saturation.
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The number of times we have tried to replicate data on this connection (UNetDriver::ServerReplicateActors / UReplicationGraph::ServerReplicateActors)
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The number of frames we have reported as saturated.
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The number of times we have been pre-empted from replicating all data, due to saturation.
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The total number of frames that we have currently tracked.
| void FNetConnectionSaturationAnalytics::Reset | ( | ) |
Resets the state of tracking.
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