UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetConnectionSaturationAnalytics Struct Reference

#include <NetAnalyticsTypes.h>

Public Member Functions

 FNetConnectionSaturationAnalytics ()
 
const uint32 GetNumberOfTrackedFrames () const
 
const uint32 GetNumberOfSaturatedFrames () const
 
const uint32 GetLongestRunOfSaturatedFrames () const
 
const uint32 GetNumberOfReplications () const
 
const uint32 GetNumberOfSaturatedReplications () const
 
const uint32 GetLongestRunOfSaturatedReplications () const
 
ENGINE_API void Reset ()
 

Friends

class UNetConnection
 

Detailed Description

Struct wrapping Per Net Connection saturation analytics.

Constructor & Destructor Documentation

◆ FNetConnectionSaturationAnalytics()

FNetConnectionSaturationAnalytics::FNetConnectionSaturationAnalytics ( )
inline

Member Function Documentation

◆ GetLongestRunOfSaturatedFrames()

const uint32 FNetConnectionSaturationAnalytics::GetLongestRunOfSaturatedFrames ( ) const
inline

The longest number of consecutive frames that we have been saturated.

◆ GetLongestRunOfSaturatedReplications()

const uint32 FNetConnectionSaturationAnalytics::GetLongestRunOfSaturatedReplications ( ) const
inline

The longest number of consecutive replication attempts where we were pre-empted due to saturation.

◆ GetNumberOfReplications()

const uint32 FNetConnectionSaturationAnalytics::GetNumberOfReplications ( ) const
inline

The number of times we have tried to replicate data on this connection (UNetDriver::ServerReplicateActors / UReplicationGraph::ServerReplicateActors)

◆ GetNumberOfSaturatedFrames()

const uint32 FNetConnectionSaturationAnalytics::GetNumberOfSaturatedFrames ( ) const
inline

The number of frames we have reported as saturated.

◆ GetNumberOfSaturatedReplications()

const uint32 FNetConnectionSaturationAnalytics::GetNumberOfSaturatedReplications ( ) const
inline

The number of times we have been pre-empted from replicating all data, due to saturation.

◆ GetNumberOfTrackedFrames()

const uint32 FNetConnectionSaturationAnalytics::GetNumberOfTrackedFrames ( ) const
inline

The total number of frames that we have currently tracked.

◆ Reset()

void FNetConnectionSaturationAnalytics::Reset ( )

Resets the state of tracking.

Friends And Related Symbol Documentation

◆ UNetConnection

friend class UNetConnection
friend

The documentation for this struct was generated from the following files: