UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetLevelVisibilityState Struct Reference

#include <LevelStreaming.h>

Public Member Functions

void InvalidateClientPendingRequest ()
 

Public Attributes

TOptional< boolClientAckedRequestCanMakeVisible
 
TOptional< ENetLevelVisibilityRequestPendingRequestType
 
uint32 ServerRequestIndex = 0
 
uint32 ClientPendingRequestIndex = 0
 
uint32 ClientAckedRequestIndex = 0
 
bool bHasClientPendingRequest = false
 

Member Function Documentation

◆ InvalidateClientPendingRequest()

void FNetLevelVisibilityState::InvalidateClientPendingRequest ( )
inline

Member Data Documentation

◆ bHasClientPendingRequest

bool FNetLevelVisibilityState::bHasClientPendingRequest = false

◆ ClientAckedRequestCanMakeVisible

TOptional<bool> FNetLevelVisibilityState::ClientAckedRequestCanMakeVisible

◆ ClientAckedRequestIndex

uint32 FNetLevelVisibilityState::ClientAckedRequestIndex = 0

◆ ClientPendingRequestIndex

uint32 FNetLevelVisibilityState::ClientPendingRequestIndex = 0

◆ PendingRequestType

TOptional<ENetLevelVisibilityRequest> FNetLevelVisibilityState::PendingRequestType

◆ ServerRequestIndex

uint32 FNetLevelVisibilityState::ServerRequestIndex = 0

The documentation for this struct was generated from the following file: