UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetObjectFilterInitParams Struct Reference

#include <NetObjectFilter.h>

Public Attributes

TObjectPtr< UReplicationSystemReplicationSystem = nullptr
 
UNetObjectFilterConfigConfig = nullptr
 
uint32 AbsoluteMaxNetObjectCount = 0
 
uint32 CurrentMaxInternalIndex = 0
 
uint32 MaxConnectionCount = 0
 

Detailed Description

Parameters passed to the filter's Init() call.

Member Data Documentation

◆ AbsoluteMaxNetObjectCount

uint32 FNetObjectFilterInitParams::AbsoluteMaxNetObjectCount = 0

The maximum number of replicated objects in the system.

◆ Config

UNetObjectFilterConfig* FNetObjectFilterInitParams::Config = nullptr

Optional config as set in the FNetObjectFilterDefinition.

◆ CurrentMaxInternalIndex

uint32 FNetObjectFilterInitParams::CurrentMaxInternalIndex = 0

The current maximum replicated objects referenced by an index (may grow at runtime).

◆ MaxConnectionCount

uint32 FNetObjectFilterInitParams::MaxConnectionCount = 0

The maximum number of connections in the system.

◆ ReplicationSystem

TObjectPtr<UReplicationSystem> FNetObjectFilterInitParams::ReplicationSystem = nullptr

The documentation for this struct was generated from the following file: