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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetObjectPrioritizer.h>
Public Attributes | |
| const uint32 * | ObjectIndices |
| uint32 | ObjectCount |
| float * | Priorities |
| const FNetObjectPrioritizationInfo * | PrioritizationInfos |
| uint32 | ConnectionId |
| UE::Net::FReplicationView | View |
Parameters passed to UNetObjectPrioritizer::Prioritize.
The prioritizer should honor the existing priority set for an object and only update the priority if the calculated value is higher than what is already stored. Prioritize() is only allowed to modify Priorities.
| uint32 FNetObjectPrioritizationParams::ConnectionId |
ID of the connection that objects are prioritized for.
| uint32 FNetObjectPrioritizationParams::ObjectCount |
The number of objects to prioritize.
| const uint32* FNetObjectPrioritizationParams::ObjectIndices |
The indices for the objects that are being prioritized. Will only contain objects which have been added to the prioritizer and have dirty properties or are in need of resending.
| float* FNetObjectPrioritizationParams::Priorities |
Priorities for all objects. Index using ObjectIndices[0..ObjectCount-1].
| const FNetObjectPrioritizationInfo* FNetObjectPrioritizationParams::PrioritizationInfos |
PrioritizationInfos for all objects. Index using ObjectIndices[0..ObjectCount-1].
| UE::Net::FReplicationView FNetObjectPrioritizationParams::View |
The view associated with the connection and its sub-sconnections that objects are prioritized for.