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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetAnalyticsTypes.h>
Public Member Functions | |
| FNetQueuedActorDelinquencyAnalytics () | |
| FNetQueuedActorDelinquencyAnalytics (const uint32 NumberOfTopOffendersToTrack) | |
| FNetQueuedActorDelinquencyAnalytics (FNetQueuedActorDelinquencyAnalytics &&Other) | |
| FNetQueuedActorDelinquencyAnalytics (const FNetQueuedActorDelinquencyAnalytics &)=delete | |
| const FNetQueuedActorDelinquencyAnalytics & | operator= (const FNetQueuedActorDelinquencyAnalytics &)=delete |
| FNetQueuedActorDelinquencyAnalytics & | operator= (FNetQueuedActorDelinquencyAnalytics &&)=default |
| void | CountBytes (FArchive &Ar) const |
| void | Reset () |
Public Attributes | |
| FDelinquencyAnalytics | DelinquentQueuedActors |
| uint32 | MaxConcurrentQueuedActors |
Tracks data related specific to a NetConnection that can can result in prolonged periods of apparent network inactivity, despite actually receiving traffic.
Also
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| FDelinquencyAnalytics FNetQueuedActorDelinquencyAnalytics::DelinquentQueuedActors |
| uint32 FNetQueuedActorDelinquencyAnalytics::MaxConcurrentQueuedActors |