UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetSyncLoadReport Struct Reference

#include <NetworkDelegates.h>

Public Member Functions

 FNetSyncLoadReport ()
 

Public Attributes

ENetSyncLoadType Type
 
const UNetDriverNetDriver
 
const UObjectOwningObject
 
const FPropertyProperty
 
const UObjectLoadedObject
 

Detailed Description

Struct used as the parameter to FOnSyncLoadDetected to report sync loads.

Constructor & Destructor Documentation

◆ FNetSyncLoadReport()

FNetSyncLoadReport::FNetSyncLoadReport ( )
inline

Member Data Documentation

◆ LoadedObject

const UObject* FNetSyncLoadReport::LoadedObject

The object that was sync loaded

◆ NetDriver

const UNetDriver* FNetSyncLoadReport::NetDriver

The driver that reported this load

◆ OwningObject

const UObject* FNetSyncLoadReport::OwningObject

The replicated object, usually an actor, whose replication caused the sync load, if known. May be null.

◆ Property

const FProperty* FNetSyncLoadReport::Property

The replicated property that refers to the object that was sync loaded, if known. May be null.

◆ Type

ENetSyncLoadType FNetSyncLoadReport::Type

How the sync load was triggered, if known


The documentation for this struct was generated from the following file: