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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkDelegates.h>
Public Member Functions | |
| FNetSyncLoadReport () | |
Public Attributes | |
| ENetSyncLoadType | Type |
| const UNetDriver * | NetDriver |
| const UObject * | OwningObject |
| const FProperty * | Property |
| const UObject * | LoadedObject |
Struct used as the parameter to FOnSyncLoadDetected to report sync loads.
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inline |
| const UObject* FNetSyncLoadReport::LoadedObject |
The object that was sync loaded
| const UNetDriver* FNetSyncLoadReport::NetDriver |
The driver that reported this load
| const UObject* FNetSyncLoadReport::OwningObject |
The replicated object, usually an actor, whose replication caused the sync load, if known. May be null.
| const FProperty* FNetSyncLoadReport::Property |
The replicated property that refers to the object that was sync loaded, if known. May be null.
| ENetSyncLoadType FNetSyncLoadReport::Type |
How the sync load was triggered, if known