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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkPhysicsSettingsComponent.h>
Inheritance diagram for FNetworkPhysicsSettingsAsyncInput:Public Member Functions | |
| void | Reset () |
Public Member Functions inherited from Chaos::FSimCallbackInput | |
| FSimCallbackInput () | |
| void | SetNumSteps_External (int32 InNumSteps) |
| virtual bool | NetSendInputCmd (FNetBitWriter &Ar) |
| virtual bool | NetRecvInputCmd (APlayerController *PC, FNetBitReader &Ar) |
Public Attributes | |
| TOptional< Chaos::FConstPhysicsObjectHandle > | PhysicsObject |
| TOptional< TWeakPtr< const FNetworkPhysicsSettingsData > > | Settings_Internal |
| TOptional< FNetworkPhysicsSettingsAsync > | Settings |
Additional Inherited Members | |
Protected Member Functions inherited from Chaos::FSimCallbackInput | |
| virtual | ~FSimCallbackInput ()=default |
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inline |
| TOptional<Chaos::FConstPhysicsObjectHandle> FNetworkPhysicsSettingsAsyncInput::PhysicsObject |
| TOptional<FNetworkPhysicsSettingsAsync> FNetworkPhysicsSettingsAsyncInput::Settings |
| TOptional<TWeakPtr<const FNetworkPhysicsSettingsData> > FNetworkPhysicsSettingsAsyncInput::Settings_Internal |