UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkPhysicsSettingsDefaultReplication Struct Reference

#include <NetworkPhysicsSettingsComponent.h>

Public Member Functions

 FNetworkPhysicsSettingsDefaultReplication ()
 
float GetMaxLinearHardSnapDistance (float DefaultValue) const
 
bool GetHardsnapDefaultLegacyInPT () const
 
bool GetCorrectConnectedBodies () const
 
bool GetCorrectConnectedBodiesFriction () const
 

Public Attributes

uint32 bOverrideMaxLinearHardSnapDistance: 1
 
uint32 bOverrideDefaultLegacyHardsnapInPT: 1
 
uint32 bOverrideCorrectConnectedBodies: 1
 
uint32 bOverrideCorrectConnectedBodiesFriction: 1
 
float MaxLinearHardSnapDistance = 400.0f
 
bool bHardsnapInPhysicsThread = PhysicsReplicationCVars::DefaultReplicationCVars::bHardsnapLegacyInPT
 
bool bCorrectConnectedBodies = PhysicsReplicationCVars::DefaultReplicationCVars::bCorrectConnectedBodies
 
bool bCorrectConnectedBodiesFriction = PhysicsReplicationCVars::DefaultReplicationCVars::bCorrectConnectedBodiesFriction
 

Constructor & Destructor Documentation

◆ FNetworkPhysicsSettingsDefaultReplication()

FNetworkPhysicsSettingsDefaultReplication::FNetworkPhysicsSettingsDefaultReplication ( )
inline

Member Function Documentation

◆ GetCorrectConnectedBodies()

bool FNetworkPhysicsSettingsDefaultReplication::GetCorrectConnectedBodies ( ) const
inline

◆ GetCorrectConnectedBodiesFriction()

bool FNetworkPhysicsSettingsDefaultReplication::GetCorrectConnectedBodiesFriction ( ) const
inline

◆ GetHardsnapDefaultLegacyInPT()

bool FNetworkPhysicsSettingsDefaultReplication::GetHardsnapDefaultLegacyInPT ( ) const
inline

◆ GetMaxLinearHardSnapDistance()

float FNetworkPhysicsSettingsDefaultReplication::GetMaxLinearHardSnapDistance ( float  DefaultValue) const
inline

Member Data Documentation

◆ bCorrectConnectedBodies

bool FNetworkPhysicsSettingsDefaultReplication::bCorrectConnectedBodies = PhysicsReplicationCVars::DefaultReplicationCVars::bCorrectConnectedBodies

◆ bCorrectConnectedBodiesFriction

bool FNetworkPhysicsSettingsDefaultReplication::bCorrectConnectedBodiesFriction = PhysicsReplicationCVars::DefaultReplicationCVars::bCorrectConnectedBodiesFriction

◆ bHardsnapInPhysicsThread

bool FNetworkPhysicsSettingsDefaultReplication::bHardsnapInPhysicsThread = PhysicsReplicationCVars::DefaultReplicationCVars::bHardsnapLegacyInPT

◆ bOverrideCorrectConnectedBodies

uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideCorrectConnectedBodies

◆ bOverrideCorrectConnectedBodiesFriction

uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideCorrectConnectedBodiesFriction

◆ bOverrideDefaultLegacyHardsnapInPT

uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideDefaultLegacyHardsnapInPT

◆ bOverrideMaxLinearHardSnapDistance

uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideMaxLinearHardSnapDistance

◆ MaxLinearHardSnapDistance

float FNetworkPhysicsSettingsDefaultReplication::MaxLinearHardSnapDistance = 400.0f

The documentation for this struct was generated from the following file: