#include <NetworkPhysicsSettingsComponent.h>
◆ FNetworkPhysicsSettingsDefaultReplication()
| FNetworkPhysicsSettingsDefaultReplication::FNetworkPhysicsSettingsDefaultReplication |
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inline |
◆ GetCorrectConnectedBodies()
| bool FNetworkPhysicsSettingsDefaultReplication::GetCorrectConnectedBodies |
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const |
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inline |
◆ GetCorrectConnectedBodiesFriction()
| bool FNetworkPhysicsSettingsDefaultReplication::GetCorrectConnectedBodiesFriction |
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const |
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inline |
◆ GetHardsnapDefaultLegacyInPT()
| bool FNetworkPhysicsSettingsDefaultReplication::GetHardsnapDefaultLegacyInPT |
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const |
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inline |
◆ GetMaxLinearHardSnapDistance()
| float FNetworkPhysicsSettingsDefaultReplication::GetMaxLinearHardSnapDistance |
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float |
DefaultValue | ) |
const |
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inline |
◆ bCorrectConnectedBodies
| bool FNetworkPhysicsSettingsDefaultReplication::bCorrectConnectedBodies = PhysicsReplicationCVars::DefaultReplicationCVars::bCorrectConnectedBodies |
◆ bCorrectConnectedBodiesFriction
| bool FNetworkPhysicsSettingsDefaultReplication::bCorrectConnectedBodiesFriction = PhysicsReplicationCVars::DefaultReplicationCVars::bCorrectConnectedBodiesFriction |
◆ bHardsnapInPhysicsThread
◆ bOverrideCorrectConnectedBodies
| uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideCorrectConnectedBodies |
◆ bOverrideCorrectConnectedBodiesFriction
| uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideCorrectConnectedBodiesFriction |
◆ bOverrideDefaultLegacyHardsnapInPT
| uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideDefaultLegacyHardsnapInPT |
◆ bOverrideMaxLinearHardSnapDistance
| uint32 FNetworkPhysicsSettingsDefaultReplication::bOverrideMaxLinearHardSnapDistance |
◆ MaxLinearHardSnapDistance
| float FNetworkPhysicsSettingsDefaultReplication::MaxLinearHardSnapDistance = 400.0f |
The documentation for this struct was generated from the following file: