#include <NetworkPhysicsSettingsComponent.h>
◆ FNetworkPhysicsSettingsNetworkPhysicsComponent()
| FNetworkPhysicsSettingsNetworkPhysicsComponent::FNetworkPhysicsSettingsNetworkPhysicsComponent |
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◆ GetAllowInputExtrapolation()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetAllowInputExtrapolation |
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◆ GetApplyDataInsteadOfMergeData()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetApplyDataInsteadOfMergeData |
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◆ GetApplyInputDecayOverSetTime()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetApplyInputDecayOverSetTime |
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◆ GetApplySimProxyInputAtRuntime()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetApplySimProxyInputAtRuntime |
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◆ GetApplySimProxyStateAtRuntime()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetApplySimProxyStateAtRuntime |
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◆ GetCompareInputToTriggerRewind() [1/2]
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetCompareInputToTriggerRewind |
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◆ GetCompareInputToTriggerRewind() [2/2]
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetCompareInputToTriggerRewind |
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const bool |
bDefaultValue | ) |
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◆ GetCompareStateToTriggerRewind() [1/2]
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetCompareStateToTriggerRewind |
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◆ GetCompareStateToTriggerRewind() [2/2]
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetCompareStateToTriggerRewind |
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const bool |
bDefaultValue | ) |
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◆ GetCompareStateToTriggerRewindIncludeSimProxies()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetCompareStateToTriggerRewindIncludeSimProxies |
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const bool |
bDefaultValue | ) |
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◆ GetEnableReliableFlow()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetEnableReliableFlow |
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◆ GetEnableUnreliableFlow()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetEnableUnreliableFlow |
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◆ GetInputDecayCurve()
| const FRuntimeFloatCurve & FNetworkPhysicsSettingsNetworkPhysicsComponent::GetInputDecayCurve |
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◆ GetInputDecaySetTime()
| const float FNetworkPhysicsSettingsNetworkPhysicsComponent::GetInputDecaySetTime |
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◆ GetRedundantInputs()
| const uint16 FNetworkPhysicsSettingsNetworkPhysicsComponent::GetRedundantInputs |
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◆ GetRedundantRemoteInputs()
| const uint16 FNetworkPhysicsSettingsNetworkPhysicsComponent::GetRedundantRemoteInputs |
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◆ GetRedundantStates()
| const uint16 FNetworkPhysicsSettingsNetworkPhysicsComponent::GetRedundantStates |
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◆ GetTriggerResimOnInputReceive()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetTriggerResimOnInputReceive |
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◆ GetValidateDataOnGameThread()
| const bool FNetworkPhysicsSettingsNetworkPhysicsComponent::GetValidateDataOnGameThread |
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◆ Initialize()
| void FNetworkPhysicsSettingsNetworkPhysicsComponent::Initialize |
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◆ bAllowInputExtrapolation
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bAllowInputExtrapolation = PhysicsReplicationCVars::ResimulationCVars::bAllowInputExtrapolation |
◆ bApplyDataInsteadOfMergeData
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bApplyDataInsteadOfMergeData = PhysicsReplicationCVars::ResimulationCVars::bApplyDataInsteadOfMergeData |
◆ bApplyInputDecayOverSetTime
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bApplyInputDecayOverSetTime = PhysicsReplicationCVars::ResimulationCVars::bApplyInputDecayOverSetTime |
◆ bApplySimProxyInputAtRuntime
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bApplySimProxyInputAtRuntime = PhysicsReplicationCVars::ResimulationCVars::bApplySimProxyInputAtRuntime |
◆ bApplySimProxyStateAtRuntime
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bApplySimProxyStateAtRuntime = PhysicsReplicationCVars::ResimulationCVars::bApplySimProxyStateAtRuntime |
◆ bCompareInputToTriggerRewind
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bCompareInputToTriggerRewind = PhysicsReplicationCVars::ResimulationCVars::bCompareInputToTriggerRewind |
◆ bCompareStateToTriggerRewind
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bCompareStateToTriggerRewind = PhysicsReplicationCVars::ResimulationCVars::bCompareStateToTriggerRewind |
◆ bCompareStateToTriggerRewindIncludeSimProxies
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bCompareStateToTriggerRewindIncludeSimProxies = PhysicsReplicationCVars::ResimulationCVars::bCompareStateToTriggerRewindIncludeSimProxies |
◆ bEnableReliableFlow
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bEnableReliableFlow = PhysicsReplicationCVars::ResimulationCVars::bEnableReliableFlow |
◆ bEnableUnreliableFlow
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bEnableUnreliableFlow = PhysicsReplicationCVars::ResimulationCVars::bEnableUnreliableFlow |
◆ bOverrideAllowInputExtrapolation
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideAllowInputExtrapolation |
◆ bOverrideApplyDataInsteadOfMergeData
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideApplyDataInsteadOfMergeData |
◆ bOverrideApplyInputDecayOverSetTime
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideApplyInputDecayOverSetTime |
◆ bOverrideApplySimProxyInputAtRuntime
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideApplySimProxyInputAtRuntime |
◆ bOverrideApplySimProxyStateAtRuntime
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideApplySimProxyStateAtRuntime |
◆ bOverridebCompareStateToTriggerRewindIncludeSimProxies
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverridebCompareStateToTriggerRewindIncludeSimProxies |
◆ bOverrideCompareInputToTriggerRewind
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideCompareInputToTriggerRewind |
◆ bOverrideCompareStateToTriggerRewind
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideCompareStateToTriggerRewind |
◆ bOverrideEnableReliableFlow
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideEnableReliableFlow |
◆ bOverrideEnableUnreliableFlow
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideEnableUnreliableFlow |
◆ bOverrideInputDecaySetTime
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideInputDecaySetTime |
◆ bOverrideRedundantInputs
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideRedundantInputs |
◆ bOverrideRedundantRemoteInputs
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideRedundantRemoteInputs |
◆ bOverrideRedundantStates
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideRedundantStates |
◆ bOverrideTriggerResimOnInputReceive
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideTriggerResimOnInputReceive |
◆ bOverrideValidateDataOnGameThread
| uint32 FNetworkPhysicsSettingsNetworkPhysicsComponent::bOverrideValidateDataOnGameThread |
◆ bTriggerResimOnInputReceive
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bTriggerResimOnInputReceive = PhysicsReplicationCVars::ResimulationCVars::bTriggerResimOnInputReceive |
◆ bValidateDataOnGameThread
| bool FNetworkPhysicsSettingsNetworkPhysicsComponent::bValidateDataOnGameThread = PhysicsReplicationCVars::ResimulationCVars::bValidateDataOnGameThread |
◆ InputDecayCurve
◆ InputDecaySetTime
| float FNetworkPhysicsSettingsNetworkPhysicsComponent::InputDecaySetTime = PhysicsReplicationCVars::ResimulationCVars::InputDecaySetTime |
◆ RedundantInputs
| uint16 FNetworkPhysicsSettingsNetworkPhysicsComponent::RedundantInputs = (uint16)PhysicsReplicationCVars::ResimulationCVars::RedundantInputs |
◆ RedundantRemoteInputs
| uint16 FNetworkPhysicsSettingsNetworkPhysicsComponent::RedundantRemoteInputs = (uint16)PhysicsReplicationCVars::ResimulationCVars::RedundantRemoteInputs |
◆ RedundantStates
| uint16 FNetworkPhysicsSettingsNetworkPhysicsComponent::RedundantStates = (uint16)PhysicsReplicationCVars::ResimulationCVars::RedundantStates |
The documentation for this struct was generated from the following file: