#include <NetworkPhysicsSettingsComponent.h>
◆ FNetworkPhysicsSettingsResimulation()
| FNetworkPhysicsSettingsResimulation::FNetworkPhysicsSettingsResimulation |
( |
| ) |
|
|
inline |
◆ GetAngVelStabilityMultiplier()
| float FNetworkPhysicsSettingsResimulation::GetAngVelStabilityMultiplier |
( |
| ) |
const |
|
inline |
◆ GetPosStabilityMultiplier()
| float FNetworkPhysicsSettingsResimulation::GetPosStabilityMultiplier |
( |
| ) |
|
|
inline |
◆ GetResimulationErrorAngularVelocityThreshold()
| float FNetworkPhysicsSettingsResimulation::GetResimulationErrorAngularVelocityThreshold |
( |
float |
DefaultValue | ) |
const |
|
inline |
◆ GetResimulationErrorLinearVelocityThreshold()
| float FNetworkPhysicsSettingsResimulation::GetResimulationErrorLinearVelocityThreshold |
( |
float |
DefaultValue | ) |
const |
|
inline |
◆ GetResimulationErrorPositionThreshold()
| float FNetworkPhysicsSettingsResimulation::GetResimulationErrorPositionThreshold |
( |
float |
DefaultValue | ) |
const |
|
inline |
◆ GetResimulationErrorRotationThreshold()
| float FNetworkPhysicsSettingsResimulation::GetResimulationErrorRotationThreshold |
( |
float |
DefaultValue | ) |
const |
|
inline |
◆ GetResimulationErrorThreshold()
| uint32 FNetworkPhysicsSettingsResimulation::GetResimulationErrorThreshold |
( |
uint32 |
DefaultValue | ) |
const |
|
inline |
◆ GetRotStabilityMultiplier()
| float FNetworkPhysicsSettingsResimulation::GetRotStabilityMultiplier |
( |
| ) |
const |
|
inline |
◆ GetRuntimeCorrectConnectedBodies()
| bool FNetworkPhysicsSettingsResimulation::GetRuntimeCorrectConnectedBodies |
( |
| ) |
const |
|
inline |
◆ GetRuntimeCorrectionEnabled()
| bool FNetworkPhysicsSettingsResimulation::GetRuntimeCorrectionEnabled |
( |
| ) |
const |
|
inline |
◆ GetRuntimeVelocityCorrectionEnabled()
| bool FNetworkPhysicsSettingsResimulation::GetRuntimeVelocityCorrectionEnabled |
( |
| ) |
const |
|
inline |
◆ GetVelStabilityMultiplier()
| float FNetworkPhysicsSettingsResimulation::GetVelStabilityMultiplier |
( |
| ) |
const |
|
inline |
◆ AngVelStabilityMultiplier
| float FNetworkPhysicsSettingsResimulation::AngVelStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::AngVelStabilityMultiplier |
◆ bOverrideAngVelStabilityMultiplier
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideAngVelStabilityMultiplier |
◆ bOverridePosStabilityMultiplier
| uint32 FNetworkPhysicsSettingsResimulation::bOverridePosStabilityMultiplier |
◆ bOverrideResimulationErrorAngularVelocityThreshold
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideResimulationErrorAngularVelocityThreshold |
◆ bOverrideResimulationErrorLinearVelocityThreshold
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideResimulationErrorLinearVelocityThreshold |
◆ bOverrideResimulationErrorPositionThreshold
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideResimulationErrorPositionThreshold |
◆ bOverrideResimulationErrorRotationThreshold
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideResimulationErrorRotationThreshold |
◆ bOverrideResimulationErrorThreshold_DEPRECATED
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideResimulationErrorThreshold_DEPRECATED |
Deprecated UE 5.5 - bOverrideResimulationErrorThreshold has been renamed, please use bOverrideResimulationErrorPositionThreshold
◆ bOverrideRotStabilityMultiplier
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideRotStabilityMultiplier |
◆ bOverrideRuntimeCorrectConnectedBodies
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideRuntimeCorrectConnectedBodies |
◆ bOverrideRuntimeCorrectionEnabled
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideRuntimeCorrectionEnabled |
◆ bOverrideRuntimeVelocityCorrection
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideRuntimeVelocityCorrection |
◆ bOverrideVelStabilityMultiplier
| uint32 FNetworkPhysicsSettingsResimulation::bOverrideVelStabilityMultiplier |
◆ bRuntimeCorrectConnectedBodies
| bool FNetworkPhysicsSettingsResimulation::bRuntimeCorrectConnectedBodies = PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectConnectedBodies |
◆ bRuntimeCorrectionEnabled
| bool FNetworkPhysicsSettingsResimulation::bRuntimeCorrectionEnabled = PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectionEnabled |
◆ bRuntimeVelocityCorrection
| bool FNetworkPhysicsSettingsResimulation::bRuntimeVelocityCorrection = PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection |
◆ PosStabilityMultiplier
| float FNetworkPhysicsSettingsResimulation::PosStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::PosStabilityMultiplier |
◆ ResimulationErrorAngularVelocityThreshold
| float FNetworkPhysicsSettingsResimulation::ResimulationErrorAngularVelocityThreshold = 2.0f |
◆ ResimulationErrorCorrectionSettings
◆ ResimulationErrorLinearVelocityThreshold
| float FNetworkPhysicsSettingsResimulation::ResimulationErrorLinearVelocityThreshold = 5.0f |
◆ ResimulationErrorPositionThreshold
| float FNetworkPhysicsSettingsResimulation::ResimulationErrorPositionThreshold = 10.0f |
◆ ResimulationErrorRotationThreshold
| float FNetworkPhysicsSettingsResimulation::ResimulationErrorRotationThreshold = 4.0f |
◆ ResimulationErrorThreshold_DEPRECATED
| uint32 FNetworkPhysicsSettingsResimulation::ResimulationErrorThreshold_DEPRECATED |
Deprecated UE 5.5 - ResimulationErrorThreshold has been renamed, please use ResimulationErrorPositionThreshold
◆ RotStabilityMultiplier
| float FNetworkPhysicsSettingsResimulation::RotStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::RotStabilityMultiplier |
◆ VelStabilityMultiplier
| float FNetworkPhysicsSettingsResimulation::VelStabilityMultiplier = PhysicsReplicationCVars::ResimulationCVars::VelStabilityMultiplier |
The documentation for this struct was generated from the following file: