#include <UnrealNetwork.h>
◆ GetOverridableVersionDataForHeaderRead
Game Overridable Header Version Data
◆ GetOverridableVersionDataForHeaderWrite
◆ OnPauseChannelsChanged
Delegate for external systems to be notified when channels are paused during playback, usually waiting for data to be available.
◆ OnPreScrub
global delegate called one time prior to scrubbing
◆ OnProcessGameSpecificDemoHeader
◆ OnProcessGameSpecificFrameData
◆ OnReplayIDChanged
Delegate for external systems to be notified when the SessionName has changed (The replay identifier).
◆ OnReplayPlaybackComplete
Delegate for external systems to be notified when playback ends
◆ OnReplayPlaybackFailure
Public delegate to be notified when replay playback failed
◆ OnReplayRecordingComplete
Public Delegate for external systems to be notified when replay recording is about to finish.
◆ OnReplayRecordingStartAttempt
Public Delegate for external systems to be notified when replay recording is about to start.
◆ OnReplayScrubComplete
Public delegate for external systems to be notified when scrubbing is complete. Only called for successful scrub.
◆ OnReplayStarted
Public delegate for external systems to be notified when a replay begins
◆ OnReplayStartFailure
Public delegate to be notified when a replay failed to start
◆ OnScrubTeardown
◆ OnWriteGameSpecificDemoHeader
Game specific demo headers
◆ OnWriteGameSpecificFrameData
Game specific per frame data
The documentation for this struct was generated from the following files: