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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkReplayStreaming.h>
Public Member Functions | |
| FNetworkReplayStreamInfo () | |
Public Attributes | |
| FString | Name |
| FString | FriendlyName |
| FDateTime | Timestamp |
| int64 | SizeInBytes |
| int32 | LengthInMS |
| int32 | NumViewers |
| int32 | Changelist |
| bool | bIsLive |
| bool | bShouldKeep |
Struct to store information about a stream, returned from search results.
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inline |
| bool FNetworkReplayStreamInfo::bIsLive |
True if the stream is live and the game hasn't completed yet
| bool FNetworkReplayStreamInfo::bShouldKeep |
Debug feature that allows us to mark replays to not be deleted. True if this replay has been marked as such
| int32 FNetworkReplayStreamInfo::Changelist |
The changelist of the replay
| FString FNetworkReplayStreamInfo::FriendlyName |
The UI friendly name of the stream
| int32 FNetworkReplayStreamInfo::LengthInMS |
The duration of the stream in MS
| FString FNetworkReplayStreamInfo::Name |
The name of the stream (generally this is auto generated, refer to friendly name for UI)
| int32 FNetworkReplayStreamInfo::NumViewers |
Number of viewers viewing this stream
| int64 FNetworkReplayStreamInfo::SizeInBytes |
The size of the stream
| FDateTime FNetworkReplayStreamInfo::Timestamp |
The date and time the stream was recorded