UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkReplayStreamInfo Struct Reference

#include <NetworkReplayStreaming.h>

Public Member Functions

 FNetworkReplayStreamInfo ()
 

Public Attributes

FString Name
 
FString FriendlyName
 
FDateTime Timestamp
 
int64 SizeInBytes
 
int32 LengthInMS
 
int32 NumViewers
 
int32 Changelist
 
bool bIsLive
 
bool bShouldKeep
 

Detailed Description

Struct to store information about a stream, returned from search results.

Constructor & Destructor Documentation

◆ FNetworkReplayStreamInfo()

FNetworkReplayStreamInfo::FNetworkReplayStreamInfo ( )
inline

Member Data Documentation

◆ bIsLive

bool FNetworkReplayStreamInfo::bIsLive

True if the stream is live and the game hasn't completed yet

◆ bShouldKeep

bool FNetworkReplayStreamInfo::bShouldKeep

Debug feature that allows us to mark replays to not be deleted. True if this replay has been marked as such

◆ Changelist

int32 FNetworkReplayStreamInfo::Changelist

The changelist of the replay

◆ FriendlyName

FString FNetworkReplayStreamInfo::FriendlyName

The UI friendly name of the stream

◆ LengthInMS

int32 FNetworkReplayStreamInfo::LengthInMS

The duration of the stream in MS

◆ Name

FString FNetworkReplayStreamInfo::Name

The name of the stream (generally this is auto generated, refer to friendly name for UI)

◆ NumViewers

int32 FNetworkReplayStreamInfo::NumViewers

Number of viewers viewing this stream

◆ SizeInBytes

int64 FNetworkReplayStreamInfo::SizeInBytes

The size of the stream

◆ Timestamp

FDateTime FNetworkReplayStreamInfo::Timestamp

The date and time the stream was recorded


The documentation for this struct was generated from the following file: