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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FXSystemPrivate.h>
Data passed to the GPU to inject a new particle in to the simulation.
| int32 FNewParticle::AllocatedTileIndex |
| float FNewParticle::DragCoefficient |
Coefficient of drag.
| FVector3f FNewParticle::Offset |
The offset at which to inject the new particle.
| FVector3f FNewParticle::Position |
The initial position of the particle.
| float FNewParticle::RandomOrbit |
Random selection of orbit attributes.
| float FNewParticle::RelativeRotationRate |
Relative rotation rate of the particle.
| float FNewParticle::RelativeTime |
The relative time of the particle.
| float FNewParticle::Resilience |
| union { ... } FNewParticle::ResilienceAndTileIndex |
Resilience for collision.
| float FNewParticle::Rotation |
Initial rotation of the particle.
| FVector2f FNewParticle::Size |
Initial size of the particle.
| float FNewParticle::TimeScale |
The time scale for the particle.
| float FNewParticle::VectorFieldScale |
Per-particle vector field scale.
| FVector3f FNewParticle::Velocity |
The initial velocity of the particle.