#include <ShaderCompiler.h>
◆ FODSCRequestPayload() [1/2]
| FODSCRequestPayload::FODSCRequestPayload |
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inline |
◆ FODSCRequestPayload() [2/2]
◆ operator<<
Serializes FODSCRequestPayload value from or into this archive.
- Parameters
-
| Ar | The archive to serialize to. |
| Value | The value to serialize. |
- Returns
- The archive.
◆ FeatureLevel
Which feature level to compile for.
◆ MaterialName
| FString FODSCRequestPayload::MaterialName |
Which material do we compile for?.
◆ PermutationId
| int32 FODSCRequestPayload::PermutationId |
The permutation ID to compile.
◆ PipelineName
| FString FODSCRequestPayload::PipelineName |
The name of the pipeline to compile shaders for.
◆ QualityLevel
Which material quality level to compile for.
◆ RequestHash
| FString FODSCRequestPayload::RequestHash |
A hash of the above information to uniquely identify a Request.
◆ ShaderPlatform
The shader platform to compile for.
◆ ShaderTypeNames
| TArray<FString> FODSCRequestPayload::ShaderTypeNames |
An array of shader type names for each stage in the Pipeline.
◆ VertexFactoryName
| FString FODSCRequestPayload::VertexFactoryName |
The vertex factory type name to compile shaders for.
The documentation for this struct was generated from the following files: