UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOITDebugData Struct Reference

Public Member Functions

bool IsValid () const
 

Public Attributes

FRDGBufferRef Buffer = nullptr
 
uint32 VisibleInstances = 0
 
uint32 VisiblePrimitives = 0
 
uint32 VisibleIndexSizeInBytes = 0
 
uint32 AllocatedBuffers = 0
 
uint32 AllocatedIndexSizeInBytes = 0
 
uint32 UnusedBuffers = 0
 
uint32 UnusedIndexSizeInBytes = 0
 
uint32 TotalEntries = 0
 

Static Public Attributes

static const EPixelFormat Format = PF_R32_UINT
 

Member Function Documentation

◆ IsValid()

bool FOITDebugData::IsValid ( ) const
inline

Member Data Documentation

◆ AllocatedBuffers

uint32 FOITDebugData::AllocatedBuffers = 0

◆ AllocatedIndexSizeInBytes

uint32 FOITDebugData::AllocatedIndexSizeInBytes = 0

◆ Buffer

FRDGBufferRef FOITDebugData::Buffer = nullptr

◆ Format

const EPixelFormat FOITDebugData::Format = PF_R32_UINT
static

◆ TotalEntries

uint32 FOITDebugData::TotalEntries = 0

◆ UnusedBuffers

uint32 FOITDebugData::UnusedBuffers = 0

◆ UnusedIndexSizeInBytes

uint32 FOITDebugData::UnusedIndexSizeInBytes = 0

◆ VisibleIndexSizeInBytes

uint32 FOITDebugData::VisibleIndexSizeInBytes = 0

◆ VisibleInstances

uint32 FOITDebugData::VisibleInstances = 0

◆ VisiblePrimitives

uint32 FOITDebugData::VisiblePrimitives = 0

The documentation for this struct was generated from the following file: