UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FObjectReplicationBridgePollConfig Struct Reference

#include <ObjectReplicationBridgeConfig.h>

Public Attributes

FName ClassName
 
float PollFrequency = 0.0f
 
bool bIncludeSubclasses = true
 

Member Data Documentation

◆ bIncludeSubclasses

bool FObjectReplicationBridgePollConfig::bIncludeSubclasses = true

Whether instances of subclasses should also use this poll period.

◆ ClassName

FName FObjectReplicationBridgePollConfig::ClassName

Instances of this class, specified by its fully qualified path, should use the supplied poll frame period to check for modified replicated properties. Object and Actor are forbidden class names for performance reasons.

◆ PollFrequency

float FObjectReplicationBridgePollConfig::PollFrequency = 0.0f

How many times per second should we poll for modified replicated properties. The value will be converted into a frame count based on the current TickRate up to a maximum of 255 frames This means the slowest poll frequency is 255*MaxTickRate (ex: 8.5secs at 30hz) If set to 0 it means we poll the object every frame.


The documentation for this struct was generated from the following file: