#include <Landscape.h>
◆ FOnLandscapeEditLayersMergedParams()
| FOnLandscapeEditLayersMergedParams::FOnLandscapeEditLayersMergedParams |
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UTextureRenderTarget * |
InRenderTarget, |
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const FIntPoint & |
InRenderAreaResolution, |
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bool |
bInIsHeightmapMerge |
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) |
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inline |
◆ bIsHeightmapMerge
| bool FOnLandscapeEditLayersMergedParams::bIsHeightmapMerge = false |
◆ RenderAreaResolution
Actual resolution of this render : render targets are usually sized larger than the effective resolution at this point, so this needs to be used instead. Note : it's the true resolution of the landscape : at this point, there are no duplicate vertices in the render target.
◆ RenderTarget
Render target of the section of landscape that was rendered (important note: the render target's resolution can be larger than the actual landscape resolution, so RenderAreaResolution must be used. In the case of weightmaps, the render target will actually be a UTextureRenderTarget2DArray
The documentation for this struct was generated from the following file: