UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLDepthStencilStateData Struct Reference

#include <OpenGLState.h>

Public Member Functions

 FOpenGLDepthStencilStateData ()
 

Public Attributes

bool bZEnable
 
bool bZWriteEnable
 
GLenum ZFunc
 
bool bStencilEnable
 
bool bTwoSidedStencilMode
 
GLenum StencilFunc
 
GLenum StencilFail
 
GLenum StencilZFail
 
GLenum StencilPass
 
GLenum CCWStencilFunc
 
GLenum CCWStencilFail
 
GLenum CCWStencilZFail
 
GLenum CCWStencilPass
 
uint32 StencilReadMask
 
uint32 StencilWriteMask
 

Constructor & Destructor Documentation

◆ FOpenGLDepthStencilStateData()

FOpenGLDepthStencilStateData::FOpenGLDepthStencilStateData ( )
inline

Member Data Documentation

◆ bStencilEnable

bool FOpenGLDepthStencilStateData::bStencilEnable

◆ bTwoSidedStencilMode

bool FOpenGLDepthStencilStateData::bTwoSidedStencilMode

◆ bZEnable

bool FOpenGLDepthStencilStateData::bZEnable

◆ bZWriteEnable

bool FOpenGLDepthStencilStateData::bZWriteEnable

◆ CCWStencilFail

GLenum FOpenGLDepthStencilStateData::CCWStencilFail

◆ CCWStencilFunc

GLenum FOpenGLDepthStencilStateData::CCWStencilFunc

◆ CCWStencilPass

GLenum FOpenGLDepthStencilStateData::CCWStencilPass

◆ CCWStencilZFail

GLenum FOpenGLDepthStencilStateData::CCWStencilZFail

◆ StencilFail

GLenum FOpenGLDepthStencilStateData::StencilFail

◆ StencilFunc

GLenum FOpenGLDepthStencilStateData::StencilFunc

◆ StencilPass

GLenum FOpenGLDepthStencilStateData::StencilPass

◆ StencilReadMask

uint32 FOpenGLDepthStencilStateData::StencilReadMask

◆ StencilWriteMask

uint32 FOpenGLDepthStencilStateData::StencilWriteMask

◆ StencilZFail

GLenum FOpenGLDepthStencilStateData::StencilZFail

◆ ZFunc

GLenum FOpenGLDepthStencilStateData::ZFunc

The documentation for this struct was generated from the following file: