#include <OpenGLState.h>
◆ FOpenGLDepthStencilStateData()
| FOpenGLDepthStencilStateData::FOpenGLDepthStencilStateData |
( |
| ) |
|
|
inline |
◆ bStencilEnable
| bool FOpenGLDepthStencilStateData::bStencilEnable |
◆ bTwoSidedStencilMode
| bool FOpenGLDepthStencilStateData::bTwoSidedStencilMode |
◆ bZEnable
| bool FOpenGLDepthStencilStateData::bZEnable |
◆ bZWriteEnable
| bool FOpenGLDepthStencilStateData::bZWriteEnable |
◆ CCWStencilFail
| GLenum FOpenGLDepthStencilStateData::CCWStencilFail |
◆ CCWStencilFunc
| GLenum FOpenGLDepthStencilStateData::CCWStencilFunc |
◆ CCWStencilPass
| GLenum FOpenGLDepthStencilStateData::CCWStencilPass |
◆ CCWStencilZFail
| GLenum FOpenGLDepthStencilStateData::CCWStencilZFail |
◆ StencilFail
| GLenum FOpenGLDepthStencilStateData::StencilFail |
◆ StencilFunc
| GLenum FOpenGLDepthStencilStateData::StencilFunc |
◆ StencilPass
| GLenum FOpenGLDepthStencilStateData::StencilPass |
◆ StencilReadMask
| uint32 FOpenGLDepthStencilStateData::StencilReadMask |
◆ StencilWriteMask
| uint32 FOpenGLDepthStencilStateData::StencilWriteMask |
◆ StencilZFail
| GLenum FOpenGLDepthStencilStateData::StencilZFail |
◆ ZFunc
| GLenum FOpenGLDepthStencilStateData::ZFunc |
The documentation for this struct was generated from the following file: