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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FOpenGLResourceBinder, including all inherited members.
| bClearTextureSamplers | FOpenGLResourceBinder | |
| FirstTextureUnit | FOpenGLResourceBinder | |
| FirstUAVUnit | FOpenGLResourceBinder | |
| FOpenGLResourceBinder()=delete | FOpenGLResourceBinder | |
| FOpenGLResourceBinder(FOpenGLDynamicRHI &InRHI, EShaderFrequency InShaderFrequency, bool bInClearTextureSamplers=false) | FOpenGLResourceBinder | inline |
| Init() | FOpenGLResourceBinder | inline |
| MaxTextureImageUnits | FOpenGLResourceBinder | |
| MaxUAVUnits | FOpenGLResourceBinder | |
| RHI | FOpenGLResourceBinder | |
| SetSampler(FRHISamplerState *Sampler, uint8 Index) | FOpenGLResourceBinder | inline |
| SetSRV(FRHIShaderResourceView *RHISRV, uint8 Index) | FOpenGLResourceBinder | inline |
| SetTexture(FRHITexture *TextureRHI, uint8 Index) | FOpenGLResourceBinder | inline |
| SetUAV(FRHIUnorderedAccessView *RHIUAV, uint8 Index) | FOpenGLResourceBinder | inline |
| ShaderFrequency | FOpenGLResourceBinder | |
| ShaderStage | FOpenGLResourceBinder |