◆ FOpenGLResourceBinder() [1/2]
| FOpenGLResourceBinder::FOpenGLResourceBinder |
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delete |
◆ FOpenGLResourceBinder() [2/2]
◆ Init()
| void FOpenGLResourceBinder::Init |
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◆ SetSampler()
◆ SetSRV()
◆ SetTexture()
◆ SetUAV()
◆ bClearTextureSamplers
| bool FOpenGLResourceBinder::bClearTextureSamplers = false |
◆ FirstTextureUnit
| GLint FOpenGLResourceBinder::FirstTextureUnit = 0 |
◆ FirstUAVUnit
| GLint FOpenGLResourceBinder::FirstUAVUnit = 0 |
◆ MaxTextureImageUnits
| GLint FOpenGLResourceBinder::MaxTextureImageUnits = 0 |
◆ MaxUAVUnits
| GLint FOpenGLResourceBinder::MaxUAVUnits = 0 |
◆ RHI
◆ ShaderFrequency
◆ ShaderStage
The documentation for this struct was generated from the following file: