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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Stats/Stats.h"#include "HAL/IConsoleManager.h"#include "Misc/App.h"#include "RHIDefinitions.h"#include "RHI.h"#include "RHIUtilities.h"#include "EngineGlobals.h"#include "RenderResource.h"#include "OpenGLDrv.h"#include "OpenGLDrvPrivate.h"#include "RenderUtils.h"#include "RHICoreShader.h"#include "RHIShaderParametersShared.h"#include "DataDrivenShaderPlatformInfo.h"#include "RHIUniformBufferUtilities.h"Classes | |
| struct | FPendingSamplerDataValue |
| struct | FOpenGLResourceBinder |
Namespaces | |
| namespace | OpenGLConsoleVariables |
Macros | |
| #define | VALIDATE_BOUND_SHADER(s, t) |
| #define | INDEX_TO_VOID(Index) (void*)((uint32)(Index)) |
Enumerations | |
| enum | EClearType { CT_None = 0x0 , CT_Depth = 0x1 , CT_Stencil = 0x2 , CT_Color = 0x4 , CT_DepthStencil = CT_Depth | CT_Stencil } |
| #define VALIDATE_BOUND_SHADER | ( | s, | |
| t | |||
| ) |