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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <OpenGLShaders.h>
GL device capabilities for generating GLSL compilable on platform with described capabilities
| bool FOpenGLShaderDeviceCapabilities::bRequiresARMShaderFramebufferFetchDepthStencilUndef |
| bool FOpenGLShaderDeviceCapabilities::bRequiresDisabledEarlyFragmentTests |
| bool FOpenGLShaderDeviceCapabilities::bRequiresPreciseQualifierWorkaround |
| bool FOpenGLShaderDeviceCapabilities::bRequiresReadOnlyBuffersWorkaround |
| bool FOpenGLShaderDeviceCapabilities::bSupportsShaderFramebufferFetch |
| EShaderPlatform FOpenGLShaderDeviceCapabilities::MaxRHIShaderPlatform |
| GLint FOpenGLShaderDeviceCapabilities::MaxVaryingVectors |
| EOpenGLShaderTargetPlatform FOpenGLShaderDeviceCapabilities::TargetPlatform |