UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLShaderVarying Struct Reference

#include <OpenGLShaderResources.h>

Public Attributes

TArray< ANSICHARVarying
 
int32 Location
 

Friends

bool operator== (const FOpenGLShaderVarying &A, const FOpenGLShaderVarying &B)
 
uint32 GetTypeHash (const FOpenGLShaderVarying &Var)
 

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FOpenGLShaderVarying Var)
friend

◆ operator==

bool operator== ( const FOpenGLShaderVarying A,
const FOpenGLShaderVarying B 
)
friend

Member Data Documentation

◆ Location

int32 FOpenGLShaderVarying::Location

◆ Varying

TArray<ANSICHAR> FOpenGLShaderVarying::Varying

The documentation for this struct was generated from the following file: