UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLTextureFormat Struct Reference

#include <OpenGLDrvPrivate.h>

Public Member Functions

 FOpenGLTextureFormat ()=default
 
 FOpenGLTextureFormat (GLenum InInternalFormat, GLenum InInternalFormatSRGB, GLenum InFormat, GLenum InType, bool bInCompressed, bool bInBGRA)
 

Public Attributes

GLenum InternalFormat [2] = { GL_NONE, GL_NONE }
 
GLenum Format = GL_NONE
 
GLenum Type = GL_NONE
 
bool bCompressed = false
 
bool bBGRA = false
 

Constructor & Destructor Documentation

◆ FOpenGLTextureFormat() [1/2]

FOpenGLTextureFormat::FOpenGLTextureFormat ( )
default

◆ FOpenGLTextureFormat() [2/2]

FOpenGLTextureFormat::FOpenGLTextureFormat ( GLenum  InInternalFormat,
GLenum  InInternalFormatSRGB,
GLenum  InFormat,
GLenum  InType,
bool  bInCompressed,
bool  bInBGRA 
)
inline

Member Data Documentation

◆ bBGRA

bool FOpenGLTextureFormat::bBGRA = false

◆ bCompressed

bool FOpenGLTextureFormat::bCompressed = false

◆ Format

GLenum FOpenGLTextureFormat::Format = GL_NONE

◆ InternalFormat

GLenum FOpenGLTextureFormat::InternalFormat[2] = { GL_NONE, GL_NONE }

◆ Type

GLenum FOpenGLTextureFormat::Type = GL_NONE

The documentation for this struct was generated from the following file: