#include <OpenGLResources.h>
◆ FOpenGLVertexElement()
| FOpenGLVertexElement::FOpenGLVertexElement |
( |
| ) |
|
|
inline |
◆ AttributeIndex
| uint8 FOpenGLVertexElement::AttributeIndex |
◆ bNormalized
| uint8 FOpenGLVertexElement::bNormalized |
◆ bShouldConvertToFloat
| uint8 FOpenGLVertexElement::bShouldConvertToFloat |
◆ Divisor
| GLuint FOpenGLVertexElement::Divisor |
◆ HashStride
| GLuint FOpenGLVertexElement::HashStride |
◆ Offset
| GLuint FOpenGLVertexElement::Offset |
◆ Padding
| uint8 FOpenGLVertexElement::Padding |
◆ Size
| GLuint FOpenGLVertexElement::Size |
◆ StreamIndex
| GLuint FOpenGLVertexElement::StreamIndex |
◆ Type
| GLenum FOpenGLVertexElement::Type |
The documentation for this struct was generated from the following file: