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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <INetworkMessagingExtension.h>
Public Attributes | |
| FGuid | DestinationId |
| int32 | MessageId |
| uint64 | BytesToSend |
| uint64 | BytesSent |
| uint64 | BytesAcknowledged |
| bool | bIsReliable |
| bool | bTraced |
| bool | bComplete |
Per-node per-message transfer statistics.
| bool FOutboundTransferStatistics::bComplete |
Indicates if the message has been completely sent. In unreliable case, it means that all bytes have been sent. In the reliable case, it means it has been fully acknowledged.
| bool FOutboundTransferStatistics::bIsReliable |
Indicate if the message is reliably sent.
| bool FOutboundTransferStatistics::bTraced |
Indicates this was a traced packet.
| uint64 FOutboundTransferStatistics::BytesAcknowledged |
Total number of bytes acknowledge by the destination.
| uint64 FOutboundTransferStatistics::BytesSent |
Total bytes sent thus far.
| uint64 FOutboundTransferStatistics::BytesToSend |
Total bytes to send for the given MessageId
| FGuid FOutboundTransferStatistics::DestinationId |
Unique Id for the target.
| int32 FOutboundTransferStatistics::MessageId |
Monotonically increasing ID for each message sent across the network.