UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOutboundTransferStatistics Struct Reference

#include <INetworkMessagingExtension.h>

Public Attributes

FGuid DestinationId
 
int32 MessageId
 
uint64 BytesToSend
 
uint64 BytesSent
 
uint64 BytesAcknowledged
 
bool bIsReliable
 
bool bTraced
 
bool bComplete
 

Detailed Description

Per-node per-message transfer statistics.

Member Data Documentation

◆ bComplete

bool FOutboundTransferStatistics::bComplete

Indicates if the message has been completely sent. In unreliable case, it means that all bytes have been sent. In the reliable case, it means it has been fully acknowledged.

◆ bIsReliable

bool FOutboundTransferStatistics::bIsReliable

Indicate if the message is reliably sent.

◆ bTraced

bool FOutboundTransferStatistics::bTraced

Indicates this was a traced packet.

◆ BytesAcknowledged

uint64 FOutboundTransferStatistics::BytesAcknowledged

Total number of bytes acknowledge by the destination.

◆ BytesSent

uint64 FOutboundTransferStatistics::BytesSent

Total bytes sent thus far.

◆ BytesToSend

uint64 FOutboundTransferStatistics::BytesToSend

Total bytes to send for the given MessageId

◆ DestinationId

FGuid FOutboundTransferStatistics::DestinationId

Unique Id for the target.

◆ MessageId

int32 FOutboundTransferStatistics::MessageId

Monotonically increasing ID for each message sent across the network.


The documentation for this struct was generated from the following file: