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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <OverlappingCorners.h>
Public Member Functions | |
| FOverlappingCorners () | |
| MESHUTILITIESCOMMON_API | FOverlappingCorners (const TArray< FVector3f > &InVertices, const TArray< uint32 > &InIndices, float ComparisonThreshold) |
| MESHUTILITIESCOMMON_API | FOverlappingCorners (const FLayoutUV::IMeshView &MeshView, float ComparisonThreshold) |
| MESHUTILITIESCOMMON_API void | Init (int32 NumIndices) |
| MESHUTILITIESCOMMON_API void | Add (int32 Key, int32 Value) |
| MESHUTILITIESCOMMON_API void | FinishAdding () |
| MESHUTILITIESCOMMON_API uint32 | GetAllocatedSize (void) const |
| const TArray< int32 > & | FindIfOverlapping (int32 Key) const |
Container to hold overlapping corners. For a vertex, lists all the overlapping vertices
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inline |
| FOverlappingCorners::FOverlappingCorners | ( | const TArray< FVector3f > & | InVertices, |
| const TArray< uint32 > & | InIndices, | ||
| float | ComparisonThreshold | ||
| ) |
| FOverlappingCorners::FOverlappingCorners | ( | const FLayoutUV::IMeshView & | MeshView, |
| float | ComparisonThreshold | ||
| ) |
| void FOverlappingCorners::FinishAdding | ( | ) |