#include <MeshBuild.h>
◆ FOverlappingThresholds()
| FOverlappingThresholds::FOverlappingThresholds |
( |
| ) |
|
|
inline |
◆ MorphThresholdPosition
| float FOverlappingThresholds::MorphThresholdPosition |
Threshold use to decide if two vertex position are equal.
◆ ThresholdPosition
| float FOverlappingThresholds::ThresholdPosition |
Threshold use to decide if two vertex position are equal.
◆ ThresholdTangentNormal
| float FOverlappingThresholds::ThresholdTangentNormal |
Threshold use to decide if two normal, tangents or bi-normals are equal.
◆ ThresholdUV
| float FOverlappingThresholds::ThresholdUV |
Threshold use to decide if two UVs are equal.
The documentation for this struct was generated from the following file: