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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PipelineFileCache.h>
Public Member Functions | |
| FPSOUsageData () | |
| FPSOUsageData (uint32 InPSOHash, uint64 InUsageMask, uint16 InEngineFlags) | |
Public Attributes | |
| uint64 | UsageMask |
| uint32 | PSOHash |
| uint16 | EngineFlags |
FPipelineFileCacheManager: The RHI-level backend for FShaderPipelineCache, responsible for tracking PSOs and their usage stats as well as dealing with the pipeline cache files. It is not expected that games or end-users invoke this directly, they should be calling FShaderPipelineCache which exposes this functionality in a usable form.
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inline |
| uint16 FPSOUsageData::EngineFlags |
| uint32 FPSOUsageData::PSOHash |
| uint64 FPSOUsageData::UsageMask |