UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticlePerFrameSimulationParameters Struct Reference

Public Member Functions

 FParticlePerFrameSimulationParameters ()
 
void ResetDeltaSeconds ()
 

Public Attributes

FVector4f PointAttractor
 
FVector4f PositionOffsetAndAttractorStrength
 
FVector2f LocalToWorldScale
 
float DeltaSecondsInFix
 
int32 NumIterationsInFix
 
float DeltaSecondsInVar
 
int32 NumIterationsInVar
 
float DeltaSeconds
 
FVector3f LWCTile
 

Detailed Description

Per-frame parameters for particle simulation.

Constructor & Destructor Documentation

◆ FParticlePerFrameSimulationParameters()

FParticlePerFrameSimulationParameters::FParticlePerFrameSimulationParameters ( )
inline

Member Function Documentation

◆ ResetDeltaSeconds()

void FParticlePerFrameSimulationParameters::ResetDeltaSeconds ( )
inline

Member Data Documentation

◆ DeltaSeconds

float FParticlePerFrameSimulationParameters::DeltaSeconds

Amount of time by which to simulate particles.

◆ DeltaSecondsInFix

float FParticlePerFrameSimulationParameters::DeltaSecondsInFix

Amount of time by which to simulate particles in the fix dt pass.

◆ DeltaSecondsInVar

float FParticlePerFrameSimulationParameters::DeltaSecondsInVar

Amount of time by which to simulate particles in the variable dt pass.

◆ LocalToWorldScale

FVector2f FParticlePerFrameSimulationParameters::LocalToWorldScale

Amount by which to scale bounds for collision purposes.

◆ LWCTile

FVector3f FParticlePerFrameSimulationParameters::LWCTile

LWC tile offset, will be 0,0,0 for localspace emitters.

◆ NumIterationsInFix

int32 FParticlePerFrameSimulationParameters::NumIterationsInFix

Nbr of iterations to use in the fix dt pass.

◆ NumIterationsInVar

int32 FParticlePerFrameSimulationParameters::NumIterationsInVar

Nbr of iterations to use in the variable dt pass.

◆ PointAttractor

FVector4f FParticlePerFrameSimulationParameters::PointAttractor

Position (XYZ) and squared radius (W) of the point attractor.

◆ PositionOffsetAndAttractorStrength

FVector4f FParticlePerFrameSimulationParameters::PositionOffsetAndAttractorStrength

Position offset (XYZ) to add to particles and strength of the attractor (W).


The documentation for this struct was generated from the following file: