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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticlePerfStats.h>
Public Member Functions | |
| FParticlePerfStats_GT () | |
| FParticlePerfStats_GT (const FParticlePerfStats_GT &Other) | |
| FParticlePerfStats_GT & | operator= (const FParticlePerfStats_GT &Other) |
| FParticlePerfStats_GT (FParticlePerfStats_GT &&Other) | |
| FParticlePerfStats_GT & | operator= (FParticlePerfStats_GT &&Other) |
| FParticlePerfStats_GT & | operator+= (FParticlePerfStats_GT &Other) |
| void | Reset () |
| uint64 | GetTotalCycles_GTOnly () const |
| uint64 | GetPerInstanceAvgCycles_GTOnly () const |
| uint64 | GetTotalCycles () const |
| uint64 | GetPerInstanceAvgCycles () const |
Public Attributes | |
| uint64 | NumInstances |
| uint64 | TickGameThreadCycles |
| TAtomic< uint64 > | TickConcurrentCycles |
| uint64 | FinalizeCycles |
| TAtomic< uint64 > | EndOfFrameCycles |
| TAtomic< uint64 > | ActivationCycles |
| uint64 | WaitCycles |
Stats gathered on the game thread or game thread spawned tasks.
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| uint64 FParticlePerfStats_GT::FinalizeCycles |
| uint64 FParticlePerfStats_GT::NumInstances |
| uint64 FParticlePerfStats_GT::TickGameThreadCycles |
| uint64 FParticlePerfStats_GT::WaitCycles |