#include <ParticleModule.h>
◆ FParticleRandomSeedInfo()
| FParticleRandomSeedInfo::FParticleRandomSeedInfo |
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inline |
◆ GetInstancePayloadSize()
| int32 FParticleRandomSeedInfo::GetInstancePayloadSize |
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const |
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inline |
◆ bGetSeedFromInstance
| uint8 FParticleRandomSeedInfo::bGetSeedFromInstance |
If true, the module will attempt to get the seed from the owner instance. If that fails, it will fall back to getting it from the RandomSeeds array.
◆ bInstanceSeedIsIndex
| uint8 FParticleRandomSeedInfo::bInstanceSeedIsIndex |
If true, the seed value retrieved from the instance will be an index into the array of seeds.
◆ bRandomlySelectSeedArray
| uint8 FParticleRandomSeedInfo::bRandomlySelectSeedArray |
If true, then randomly select a seed entry from the RandomSeeds array
◆ bResetSeedOnEmitterLooping
| uint8 FParticleRandomSeedInfo::bResetSeedOnEmitterLooping |
If true, then reset the seed upon the emitter looping. For looping environmental effects this should likely be set to false to avoid a repeating pattern.
◆ ParameterName
| FName FParticleRandomSeedInfo::ParameterName |
The name to expose to the placed instances for setting this seed
◆ RandomSeeds
The random seed values to utilize for the module. More than 1 means the instance will randomly select one.
The documentation for this struct was generated from the following file: