UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPassiveSoundMixModifier Struct Reference

#include <SoundClass.h>

Public Member Functions

 FPassiveSoundMixModifier ()
 

Public Attributes

TObjectPtr< class USoundMixSoundMix
 
float MinVolumeThreshold
 
float MaxVolumeThreshold
 

Detailed Description

Structure containing information on a SoundMix to activate passively.

Constructor & Destructor Documentation

◆ FPassiveSoundMixModifier()

FPassiveSoundMixModifier::FPassiveSoundMixModifier ( )
inline

Member Data Documentation

◆ MaxVolumeThreshold

float FPassiveSoundMixModifier::MaxVolumeThreshold

Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.

◆ MinVolumeThreshold

float FPassiveSoundMixModifier::MinVolumeThreshold

Minimum volume level required to activate SoundMix. Below this value the SoundMix will not be active.

◆ SoundMix

TObjectPtr<class USoundMix> FPassiveSoundMixModifier::SoundMix

The SoundMix to activate


The documentation for this struct was generated from the following file: