◆ bCookedEditorLocalizationPathsInitialized
| bool FPaths::FStaticData::bCookedEditorLocalizationPathsInitialized = false |
◆ bEditorLocalizationPathsInitialized
| bool FPaths::FStaticData::bEditorLocalizationPathsInitialized = false |
◆ bEngineLocalizationPathsInitialized
| bool FPaths::FStaticData::bEngineLocalizationPathsInitialized = false |
◆ bEngineSavedDirInitialized
| bool FPaths::FStaticData::bEngineSavedDirInitialized = false |
◆ bGameLocalizationPathsInitialized
| bool FPaths::FStaticData::bGameLocalizationPathsInitialized = false |
◆ bGameSavedDirInitialized
| bool FPaths::FStaticData::bGameSavedDirInitialized = false |
◆ bPropertyNameLocalizationPathsInitialized
| bool FPaths::FStaticData::bPropertyNameLocalizationPathsInitialized = false |
◆ bRelativePathToRootInitialized
| bool FPaths::FStaticData::bRelativePathToRootInitialized = false |
◆ bRestrictedFolderNamesInitialized
| bool FPaths::FStaticData::bRestrictedFolderNamesInitialized = false |
◆ bRestrictedSlashedFolderNamesInitialized
| bool FPaths::FStaticData::bRestrictedSlashedFolderNamesInitialized = false |
◆ bShaderDirInitialized
| bool FPaths::FStaticData::bShaderDirInitialized = false |
◆ bToolTipLocalizationPathsInitialized
| bool FPaths::FStaticData::bToolTipLocalizationPathsInitialized = false |
◆ bUserDirArgInitialized
| bool FPaths::FStaticData::bUserDirArgInitialized = false |
◆ bUserFolderInitialized
| bool FPaths::FStaticData::bUserFolderInitialized = false |
◆ CookedEditorLocalizationPaths
| TArray<FString> FPaths::FStaticData::CookedEditorLocalizationPaths |
◆ EditorLocalizationPaths
| TArray<FString> FPaths::FStaticData::EditorLocalizationPaths |
◆ EngineLocalizationPaths
| TArray<FString> FPaths::FStaticData::EngineLocalizationPaths |
◆ EngineSavedDir
| FString FPaths::FStaticData::EngineSavedDir |
◆ GameLocalizationPaths
| TArray<FString> FPaths::FStaticData::GameLocalizationPaths |
◆ GameProjectFilePath
| FString FPaths::FStaticData::GameProjectFilePath |
◆ GameProjectFilePathLock
◆ GameSavedDir
| FString FPaths::FStaticData::GameSavedDir |
◆ PropertyNameLocalizationPaths
| TArray<FString> FPaths::FStaticData::PropertyNameLocalizationPaths |
◆ RelativePathToRoot
| FString FPaths::FStaticData::RelativePathToRoot |
◆ RestrictedFolderNames
| TArray<FString> FPaths::FStaticData::RestrictedFolderNames |
◆ RestrictedSlashedFolderNames
| TArray<FString> FPaths::FStaticData::RestrictedSlashedFolderNames |
◆ ShaderDir
| FString FPaths::FStaticData::ShaderDir |
◆ ToolTipLocalizationPaths
| TArray<FString> FPaths::FStaticData::ToolTipLocalizationPaths |
◆ UserDirArg
| FString FPaths::FStaticData::UserDirArg |
◆ UserFolder
| FString FPaths::FStaticData::UserFolder |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Core/Private/Misc/Paths.cpp