UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPaths::FStaticData Struct Reference

Public Attributes

FCriticalSection GameProjectFilePathLock
 
FString GameProjectFilePath
 
FString UserDirArg
 
FString GameSavedDir
 
FString EngineSavedDir
 
FString ShaderDir
 
FString UserFolder
 
TArray< FString > EngineLocalizationPaths
 
TArray< FString > EditorLocalizationPaths
 
TArray< FString > CookedEditorLocalizationPaths
 
TArray< FString > PropertyNameLocalizationPaths
 
TArray< FString > ToolTipLocalizationPaths
 
TArray< FString > GameLocalizationPaths
 
TArray< FString > RestrictedFolderNames
 
TArray< FString > RestrictedSlashedFolderNames
 
FString RelativePathToRoot
 
bool bUserDirArgInitialized = false
 
bool bGameSavedDirInitialized = false
 
bool bEngineSavedDirInitialized = false
 
bool bShaderDirInitialized = false
 
bool bUserFolderInitialized = false
 
bool bEngineLocalizationPathsInitialized = false
 
bool bEditorLocalizationPathsInitialized = false
 
bool bCookedEditorLocalizationPathsInitialized = false
 
bool bPropertyNameLocalizationPathsInitialized = false
 
bool bToolTipLocalizationPathsInitialized = false
 
bool bGameLocalizationPathsInitialized = false
 
bool bRestrictedFolderNamesInitialized = false
 
bool bRestrictedSlashedFolderNamesInitialized = false
 
bool bRelativePathToRootInitialized = false
 

Member Data Documentation

◆ bCookedEditorLocalizationPathsInitialized

bool FPaths::FStaticData::bCookedEditorLocalizationPathsInitialized = false

◆ bEditorLocalizationPathsInitialized

bool FPaths::FStaticData::bEditorLocalizationPathsInitialized = false

◆ bEngineLocalizationPathsInitialized

bool FPaths::FStaticData::bEngineLocalizationPathsInitialized = false

◆ bEngineSavedDirInitialized

bool FPaths::FStaticData::bEngineSavedDirInitialized = false

◆ bGameLocalizationPathsInitialized

bool FPaths::FStaticData::bGameLocalizationPathsInitialized = false

◆ bGameSavedDirInitialized

bool FPaths::FStaticData::bGameSavedDirInitialized = false

◆ bPropertyNameLocalizationPathsInitialized

bool FPaths::FStaticData::bPropertyNameLocalizationPathsInitialized = false

◆ bRelativePathToRootInitialized

bool FPaths::FStaticData::bRelativePathToRootInitialized = false

◆ bRestrictedFolderNamesInitialized

bool FPaths::FStaticData::bRestrictedFolderNamesInitialized = false

◆ bRestrictedSlashedFolderNamesInitialized

bool FPaths::FStaticData::bRestrictedSlashedFolderNamesInitialized = false

◆ bShaderDirInitialized

bool FPaths::FStaticData::bShaderDirInitialized = false

◆ bToolTipLocalizationPathsInitialized

bool FPaths::FStaticData::bToolTipLocalizationPathsInitialized = false

◆ bUserDirArgInitialized

bool FPaths::FStaticData::bUserDirArgInitialized = false

◆ bUserFolderInitialized

bool FPaths::FStaticData::bUserFolderInitialized = false

◆ CookedEditorLocalizationPaths

TArray<FString> FPaths::FStaticData::CookedEditorLocalizationPaths

◆ EditorLocalizationPaths

TArray<FString> FPaths::FStaticData::EditorLocalizationPaths

◆ EngineLocalizationPaths

TArray<FString> FPaths::FStaticData::EngineLocalizationPaths

◆ EngineSavedDir

FString FPaths::FStaticData::EngineSavedDir

◆ GameLocalizationPaths

TArray<FString> FPaths::FStaticData::GameLocalizationPaths

◆ GameProjectFilePath

FString FPaths::FStaticData::GameProjectFilePath

◆ GameProjectFilePathLock

FCriticalSection FPaths::FStaticData::GameProjectFilePathLock

◆ GameSavedDir

FString FPaths::FStaticData::GameSavedDir

◆ PropertyNameLocalizationPaths

TArray<FString> FPaths::FStaticData::PropertyNameLocalizationPaths

◆ RelativePathToRoot

FString FPaths::FStaticData::RelativePathToRoot

◆ RestrictedFolderNames

TArray<FString> FPaths::FStaticData::RestrictedFolderNames

◆ RestrictedSlashedFolderNames

TArray<FString> FPaths::FStaticData::RestrictedSlashedFolderNames

◆ ShaderDir

FString FPaths::FStaticData::ShaderDir

◆ ToolTipLocalizationPaths

TArray<FString> FPaths::FStaticData::ToolTipLocalizationPaths

◆ UserDirArg

FString FPaths::FStaticData::UserDirArg

◆ UserFolder

FString FPaths::FStaticData::UserFolder

The documentation for this struct was generated from the following file: