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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPendingStreamingLevelHolder:Public Member Functions | |
| virtual void | AddReferencedObjects (FReferenceCollector &Collector) override |
| virtual FString | GetReferencerName () const override |
Public Member Functions inherited from FGCObject | |
| FGCObject () | |
| FGCObject (const FGCObject &Other) | |
| FGCObject (FGCObject &&Other) | |
| FGCObject (EFlags Flags) | |
| virtual | ~FGCObject () |
| FGCObject & | operator= (const FGCObject &) |
| FGCObject & | operator= (FGCObject &&) |
| COREUOBJECT_API void | RegisterGCObject () |
| COREUOBJECT_API void | UnregisterGCObject () |
| virtual bool | GetReferencerPropertyName (UObject *Object, FString &OutPropertyName) const |
Public Attributes | |
| TArray< TObjectPtr< ULevel > > | Levels |
Additional Inherited Members | |
Public Types inherited from FGCObject | |
| enum class | EFlags : uint32 { None = 0 , RegisterLater = 1 << 0 , AddStableNativeReferencesOnly = 1 << 1 } |
Static Public Member Functions inherited from FGCObject | |
| static COREUOBJECT_API void | StaticInit () |
Static Public Attributes inherited from FGCObject | |
| static COREUOBJECT_API UGCObjectReferencer * | GGCObjectReferencer = nullptr |
struct to temporarily hold on to already loaded but unbound levels we're going to make visible at the end of CommitMapChange() while we first trigger GC
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inlineoverridevirtual |
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
| Collector | The collector of referenced objects. |
Implements FGCObject.
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inlineoverridevirtual |
Overload this method to report a name for your referencer
Implements FGCObject.
| TArray<TObjectPtr<ULevel> > FPendingStreamingLevelHolder::Levels |