UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysicalMaterialDamageModifier Struct Reference

#include <PhysicalMaterial.h>

Public Member Functions

 FPhysicalMaterialDamageModifier ()
 

Public Attributes

float DamageThresholdMultiplier
 

Detailed Description

Damage threshold modifiers, used by the Chaos destruction system

Constructor & Destructor Documentation

◆ FPhysicalMaterialDamageModifier()

FPhysicalMaterialDamageModifier::FPhysicalMaterialDamageModifier ( )

Member Data Documentation

◆ DamageThresholdMultiplier

float FPhysicalMaterialDamageModifier::DamageThresholdMultiplier

Multiplier for the geometry collection damage thresholds/ internal strain this allows for setting up unit damage threshold and use the material to scale them to the desired range of values Note that the geometry collection asset needs to opt-in for the material modifer to be able to use it


The documentation for this struct was generated from the following files: