UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysicsRepAsyncInputData Struct Reference

#include <PhysicsReplication.h>

Public Member Functions

 FPhysicsRepAsyncInputData (Chaos::FConstPhysicsObjectHandle POHandle)
 

Public Attributes

FRigidBodyState TargetState
 
Chaos::FSingleParticlePhysicsProxyProxy
 
Chaos::FConstPhysicsObjectHandle PhysicsObject
 
TOptional< FPhysicsRepErrorCorrectionDataErrorCorrection
 
EPhysicsReplicationMode RepMode
 
int32 ServerFrame
 
TOptional< int32FrameOffset
 
float LatencyOneWay
 

Detailed Description

Final computed desired state passed into the physics sim

Constructor & Destructor Documentation

◆ FPhysicsRepAsyncInputData()

FPhysicsRepAsyncInputData::FPhysicsRepAsyncInputData ( Chaos::FConstPhysicsObjectHandle  POHandle)
inline

Member Data Documentation

◆ ErrorCorrection

TOptional<FPhysicsRepErrorCorrectionData> FPhysicsRepAsyncInputData::ErrorCorrection

◆ FrameOffset

TOptional<int32> FPhysicsRepAsyncInputData::FrameOffset

◆ LatencyOneWay

float FPhysicsRepAsyncInputData::LatencyOneWay

◆ PhysicsObject

Chaos::FConstPhysicsObjectHandle FPhysicsRepAsyncInputData::PhysicsObject

◆ Proxy

Chaos::FSingleParticlePhysicsProxy* FPhysicsRepAsyncInputData::Proxy

◆ RepMode

EPhysicsReplicationMode FPhysicsRepAsyncInputData::RepMode

◆ ServerFrame

int32 FPhysicsRepAsyncInputData::ServerFrame

◆ TargetState

FRigidBodyState FPhysicsRepAsyncInputData::TargetState

The documentation for this struct was generated from the following file: