UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysicsReplicationLODAsyncInput Struct Reference

#include <PhysicsReplicationLOD.h>

+ Inheritance diagram for FPhysicsReplicationLODAsyncInput:

Public Member Functions

void Reset ()
 
- Public Member Functions inherited from Chaos::FSimCallbackInput
 FSimCallbackInput ()
 
void SetNumSteps_External (int32 InNumSteps)
 
virtual bool NetSendInputCmd (FNetBitWriter &Ar)
 
virtual bool NetRecvInputCmd (APlayerController *PC, FNetBitReader &Ar)
 

Public Attributes

TOptional< boolbEnabled
 
TArray< Chaos::FConstPhysicsObjectHandlePhysicsObjectsToRegister
 
TArray< Chaos::FConstPhysicsObjectHandlePhysicsObjectsToUnregister
 

Additional Inherited Members

- Protected Member Functions inherited from Chaos::FSimCallbackInput
virtual ~FSimCallbackInput ()=default
 

Member Function Documentation

◆ Reset()

void FPhysicsReplicationLODAsyncInput::Reset ( )
inline

Member Data Documentation

◆ bEnabled

TOptional<bool> FPhysicsReplicationLODAsyncInput::bEnabled

◆ PhysicsObjectsToRegister

TArray<Chaos::FConstPhysicsObjectHandle> FPhysicsReplicationLODAsyncInput::PhysicsObjectsToRegister

◆ PhysicsObjectsToUnregister

TArray<Chaos::FConstPhysicsObjectHandle> FPhysicsReplicationLODAsyncInput::PhysicsObjectsToUnregister

The documentation for this struct was generated from the following file: