UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPinConnectionResponse Struct Reference

#include <EdGraphSchema.h>

Public Member Functions

 FPinConnectionResponse ()
 
 FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, FString InMessage)
 
 FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, const ANSICHAR *InMessage)
 
 FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, const WIDECHAR *InMessage)
 
 FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, FText InMessage)
 
bool CanSafeConnect () const
 
bool IsFatal () const
 
void SetFatal ()
 

Public Attributes

FText Message
 
TEnumAsByte< enum ECanCreateConnectionResponseResponse
 

Friends

bool operator== (const FPinConnectionResponse &A, const FPinConnectionResponse &B)
 

Detailed Description

This is a response from CanCreateConnection, indicating if the connecting action is legal and what the result will be

Constructor & Destructor Documentation

◆ FPinConnectionResponse() [1/5]

FPinConnectionResponse::FPinConnectionResponse ( )
inline

◆ FPinConnectionResponse() [2/5]

FPinConnectionResponse::FPinConnectionResponse ( const ECanCreateConnectionResponse  InResponse,
FString  InMessage 
)
inline

◆ FPinConnectionResponse() [3/5]

FPinConnectionResponse::FPinConnectionResponse ( const ECanCreateConnectionResponse  InResponse,
const ANSICHAR InMessage 
)
inline

◆ FPinConnectionResponse() [4/5]

FPinConnectionResponse::FPinConnectionResponse ( const ECanCreateConnectionResponse  InResponse,
const WIDECHAR InMessage 
)
inline

◆ FPinConnectionResponse() [5/5]

FPinConnectionResponse::FPinConnectionResponse ( const ECanCreateConnectionResponse  InResponse,
FText  InMessage 
)
inline

Member Function Documentation

◆ CanSafeConnect()

bool FPinConnectionResponse::CanSafeConnect ( ) const
inline

If a connection can be made without breaking existing connections

◆ IsFatal()

bool FPinConnectionResponse::IsFatal ( ) const
inline

◆ SetFatal()

void FPinConnectionResponse::SetFatal ( )
inline

Friends And Related Symbol Documentation

◆ operator==

bool operator== ( const FPinConnectionResponse A,
const FPinConnectionResponse B 
)
friend

Member Data Documentation

◆ Message

FText FPinConnectionResponse::Message

◆ Response

TEnumAsByte<enum ECanCreateConnectionResponse> FPinConnectionResponse::Response

The documentation for this struct was generated from the following file: