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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EdGraphSchema.h>
Public Member Functions | |
| FPinConnectionResponse () | |
| FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, FString InMessage) | |
| FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, const ANSICHAR *InMessage) | |
| FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, const WIDECHAR *InMessage) | |
| FPinConnectionResponse (const ECanCreateConnectionResponse InResponse, FText InMessage) | |
| bool | CanSafeConnect () const |
| bool | IsFatal () const |
| void | SetFatal () |
Public Attributes | |
| FText | Message |
| TEnumAsByte< enum ECanCreateConnectionResponse > | Response |
Friends | |
| bool | operator== (const FPinConnectionResponse &A, const FPinConnectionResponse &B) |
This is a response from CanCreateConnection, indicating if the connecting action is legal and what the result will be
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If a connection can be made without breaking existing connections
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| FText FPinConnectionResponse::Message |
| TEnumAsByte<enum ECanCreateConnectionResponse> FPinConnectionResponse::Response |