#include <PipelineFileCache.h>
◆ AddShadersToReadableString()
◆ AddStateToReadableString()
◆ AddToReadableString()
◆ FromString()
| bool FPipelineCacheFileFormatPSO::GraphicsDescriptor::FromString |
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const FStringView & |
Src | ) |
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◆ HeaderLine()
| FString FPipelineCacheFileFormatPSO::GraphicsDescriptor::HeaderLine |
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static |
◆ ReduceDSFlags()
Not all DepthStencil flags make sense for the replayed PSO, only those that can influence the actual format
◆ ReduceRTFlags()
Not all RT flags make sense for the replayed PSO, only those that can influence the RT formats
◆ ShaderHeaderLine()
| FString FPipelineCacheFileFormatPSO::GraphicsDescriptor::ShaderHeaderLine |
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◆ ShadersFromString()
| void FPipelineCacheFileFormatPSO::GraphicsDescriptor::ShadersFromString |
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const FStringView & |
Src | ) |
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◆ ShadersToString()
| FString FPipelineCacheFileFormatPSO::GraphicsDescriptor::ShadersToString |
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const |
◆ StateFromString()
| bool FPipelineCacheFileFormatPSO::GraphicsDescriptor::StateFromString |
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const FStringView & |
Src | ) |
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◆ StateHeaderLine()
| FString FPipelineCacheFileFormatPSO::GraphicsDescriptor::StateHeaderLine |
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◆ StateToString()
| FString FPipelineCacheFileFormatPSO::GraphicsDescriptor::StateToString |
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const |
◆ ToString()
| FString FPipelineCacheFileFormatPSO::GraphicsDescriptor::ToString |
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const |
◆ AmplificationShader
| FSHAHash FPipelineCacheFileFormatPSO::GraphicsDescriptor::AmplificationShader |
◆ bAllowVariableRateShading
| bool FPipelineCacheFileFormatPSO::GraphicsDescriptor::bAllowVariableRateShading |
◆ bDepthBounds
| bool FPipelineCacheFileFormatPSO::GraphicsDescriptor::bDepthBounds |
◆ bHasFragmentDensityAttachment
| bool FPipelineCacheFileFormatPSO::GraphicsDescriptor::bHasFragmentDensityAttachment |
◆ BlendState
◆ DepthLoad
◆ DepthStencilFlags
◆ DepthStencilFormat
| EPixelFormat FPipelineCacheFileFormatPSO::GraphicsDescriptor::DepthStencilFormat |
◆ DepthStencilState
◆ DepthStore
◆ FragmentShader
| FSHAHash FPipelineCacheFileFormatPSO::GraphicsDescriptor::FragmentShader |
◆ GeometryShader
| FSHAHash FPipelineCacheFileFormatPSO::GraphicsDescriptor::GeometryShader |
◆ MeshShader
| FSHAHash FPipelineCacheFileFormatPSO::GraphicsDescriptor::MeshShader |
◆ MSAASamples
| uint32 FPipelineCacheFileFormatPSO::GraphicsDescriptor::MSAASamples |
◆ MultiViewCount
| uint8 FPipelineCacheFileFormatPSO::GraphicsDescriptor::MultiViewCount |
◆ PrimitiveType
| EPrimitiveType FPipelineCacheFileFormatPSO::GraphicsDescriptor::PrimitiveType |
◆ RasterizerState
◆ RenderTargetFlags
◆ RenderTargetFormats
◆ RenderTargetsActive
| uint32 FPipelineCacheFileFormatPSO::GraphicsDescriptor::RenderTargetsActive |
◆ ShadingRate
| EVRSShadingRate FPipelineCacheFileFormatPSO::GraphicsDescriptor::ShadingRate |
◆ StencilLoad
◆ StencilStore
◆ SubpassHint
| uint8 FPipelineCacheFileFormatPSO::GraphicsDescriptor::SubpassHint |
◆ SubpassIndex
| uint8 FPipelineCacheFileFormatPSO::GraphicsDescriptor::SubpassIndex |
◆ VertexDescriptor
◆ VertexShader
| FSHAHash FPipelineCacheFileFormatPSO::GraphicsDescriptor::VertexShader |
The documentation for this struct was generated from the following files: