UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPlatformOpenGLContext Struct Reference

Public Attributes

SDL_HWindow hWnd
 
SDL_HGLContext hGLContext
 
bool bReleaseWindowOnDestroy
 
int32 SyncInterval
 
GLuint ViewportFramebuffer
 
GLuint VertexArrayObject
 
HWND WindowHandle
 
HDC DeviceContext
 
HGLRC OpenGLContext
 
GLuint BackBufferResource
 
GLenum BackBufferTarget
 

Detailed Description

Platform specific OpenGL context.

Member Data Documentation

◆ BackBufferResource

GLuint FPlatformOpenGLContext::BackBufferResource

◆ BackBufferTarget

GLenum FPlatformOpenGLContext::BackBufferTarget

◆ bReleaseWindowOnDestroy

bool FPlatformOpenGLContext::bReleaseWindowOnDestroy

◆ DeviceContext

HDC FPlatformOpenGLContext::DeviceContext

◆ hGLContext

SDL_HGLContext FPlatformOpenGLContext::hGLContext

◆ hWnd

SDL_HWindow FPlatformOpenGLContext::hWnd

◆ OpenGLContext

HGLRC FPlatformOpenGLContext::OpenGLContext

◆ SyncInterval

int32 FPlatformOpenGLContext::SyncInterval

◆ VertexArrayObject

GLuint FPlatformOpenGLContext::VertexArrayObject

◆ ViewportFramebuffer

GLuint FPlatformOpenGLContext::ViewportFramebuffer

◆ WindowHandle

HWND FPlatformOpenGLContext::WindowHandle

The documentation for this struct was generated from the following files: