![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Platform specific OpenGL context.
| GLuint FPlatformOpenGLContext::BackBufferResource |
| GLenum FPlatformOpenGLContext::BackBufferTarget |
| bool FPlatformOpenGLContext::bReleaseWindowOnDestroy |
| HDC FPlatformOpenGLContext::DeviceContext |
| SDL_HGLContext FPlatformOpenGLContext::hGLContext |
| SDL_HWindow FPlatformOpenGLContext::hWnd |
| HGLRC FPlatformOpenGLContext::OpenGLContext |
| int32 FPlatformOpenGLContext::SyncInterval |
| GLuint FPlatformOpenGLContext::VertexArrayObject |
| GLuint FPlatformOpenGLContext::ViewportFramebuffer |
| HWND FPlatformOpenGLContext::WindowHandle |