UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPooledSyncEvent Struct Reference

#include <PooledSyncEvent.h>

Public Member Functions

 FPooledSyncEvent (bool bIsManualReset=false)
 
 ~FPooledSyncEvent ()
 
 FPooledSyncEvent (FPooledSyncEvent &&)=delete
 
 FPooledSyncEvent (const FPooledSyncEvent &)=delete
 
FPooledSyncEventoperator= (FPooledSyncEvent &&)=delete
 
FPooledSyncEventoperator= (const FPooledSyncEvent &)=delete
 
 operator bool () const
 
FEventoperator-> () const
 
FPooledSyncEventoperator= (TYPE_OF_NULLPTR)
 

Public Attributes

FEventEvent
 

Constructor & Destructor Documentation

◆ FPooledSyncEvent() [1/3]

FPooledSyncEvent::FPooledSyncEvent ( bool  bIsManualReset = false)
inlineexplicit

◆ ~FPooledSyncEvent()

FPooledSyncEvent::~FPooledSyncEvent ( )
inline

◆ FPooledSyncEvent() [2/3]

FPooledSyncEvent::FPooledSyncEvent ( FPooledSyncEvent &&  )
delete

◆ FPooledSyncEvent() [3/3]

FPooledSyncEvent::FPooledSyncEvent ( const FPooledSyncEvent )
delete

Member Function Documentation

◆ operator bool()

FPooledSyncEvent::operator bool ( ) const
inlineexplicit

◆ operator->()

FEvent * FPooledSyncEvent::operator-> ( ) const
inline

◆ operator=() [1/3]

FPooledSyncEvent & FPooledSyncEvent::operator= ( const FPooledSyncEvent )
delete

◆ operator=() [2/3]

FPooledSyncEvent & FPooledSyncEvent::operator= ( FPooledSyncEvent &&  )
delete

◆ operator=() [3/3]

FPooledSyncEvent & FPooledSyncEvent::operator= ( TYPE_OF_NULLPTR  )
inline

Member Data Documentation

◆ Event

FEvent* FPooledSyncEvent::Event

The documentation for this struct was generated from the following file: