![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MaterialInstance.h>
| TEnumAsByte<EBlendableLocation> FPostProcessBlendableOverrides::BlendableLocationOverride = BL_SceneColorAfterTonemapping |
| int32 FPostProcessBlendableOverrides::BlendablePriorityOverride = 0 |